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 Games       .      Ages 3 - 5 and Up       .      Ages 6 - 8 and Up       .      Ages 9 - 12 and Up       .      Travel Games

Games for Children Ages 3, 4, 5, and Up

4 First Games
$23  Age 3 + 
2-6 players.  15 minutes to play
24451   Order

Four fun board games in one box!  Which bird will get to its nest first?  Which flowerbed will have the brightest flowers? Four dice games with simple rules, quick to play and with a choice of levels, provide variety and pleasure from 3 years of age.  Involves chance, skill, memory, knowledge, communication, and action.

Fish Pond Game from Sarah's Silks     Fish Pond Game
$23 Ages: 3+
SLK-206  Order

Comes with 2 magnetic fishing poles, 5 silk sea creatures and a "water" playsilk. The kids
are ready for fishing!

 

Funny Face
$17  Age 3+ 
3-18 Players
FPT-010 Order

Co-operative play allows everyone to get into the actions without worrying about losing and being eliminated — and because you keep up your mime until the next turn, many funny interpretations happen at once.  Includes: 12 x 12" board, die, party favor movers, command cards, rules for mime show.

Toy Memories Match from TJ Whitney Traditional ToysToy Memories Match
$18 Age 4+  
 TJW-004  Order

Traditional Memory game contains 48 matte-finished, carded tiles of watercolor-painted children’s toys from a bygone era. Sure to appeal to children, parents and grandparents.

Mystery Garden GameMystery Garden Game
$15  Ages 4+
2-6 players.
21060   Order

Guess the Object seen in the Garden.  The player with the most picture cards at the end of the game wins. Teaches: Recognition, association, deductive reasoning.  Playing Time 20 minutes.

Sleeping Grump Game Sleeping Grump
$17  Age: 4+  Players: 2-4
FPT-015 Order

A story adventure game! Grump has taken the villagers' treasures and is now fast asleep at the top of the beanstalk. Together, players climb to the top to recover their treasures. Grump may not be wakened or he takes back everything. Players share the treasures and leave some behind for Grump.   The game is won when everyone has some of the treasure.  Includes: 6 x 24" board, die, blue sapphires, golden eggs, magic cherries, harps, movers.

The witch's cauldron, a lotto game for children from 4 years
The Witch's Cauldron
$14  Age 4+
6226 Order

A state of confusion in the house--all caused by a witch's visit. Get things back in order by collecting the nine small cards that will restore order to each room. The art alone is worth it--designed by Annie Kubler. Good for observation and communication skills.  Includes 6 collecting boards, 54 picture cards. Up to 6 players

Adventures of Harley
$17  Age: 4+  Players: 1-6
FPT-006 Order

In this game, we all help Harley find and bring back Home as many of his Favorite Things as we can. But he will have to look out for fellow prowlers such as the Bear, Raccoon, Skunk, Porcupine & some nasty Briar Patches. We may have to call in the Vet! Includes: 12 x 12" board, rules for easy & hard games, dog house card, favorite things tokens, bark & sniff card, Harley mover.

Harvest Time
$17  Age: 4+ 
FPT-17  Order

This game draws the most fan mail!

First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out.  A simple but challenging game for beginners.  Includes: 12 x 12" board, die, 48 vegetables, winter and spring puzzle pieces, rules for harder "spring planting" game

Max
$17  Age: 4+  Players: 2-8
FPT-007  Order

We must help get the little Creatures safely home before Max, the Tomcat, catches them. In an exciting way, children learn logic, consultation and decision making. An important issue to discuss is also raised: we don't like Max catching those Little Ones, yet we recognize that he is a natural hunter. Includes: 12 x 12" board, special dice, 4 movers, 4 cat treats.

Traditional Tiddlywinks
$14  Age: 5+
 369  Order

A partnership game for four players--or game of skill for two, the aim of Tiddlywinks is to flick all of your winks into the pot at the center of the play area,  before the other team does so. The technique involves using a larger piece, or squidger, to exert pressure on a wink, propelling it into the pot. Set includes four sets of winks with squidgers, a pot and storage bag, as well as the Rules of Tiddlywinks as Approved by the English Tiddlywinks Association.

Gobblet JuniorGobblet Junior
$23. Age: 5+
2 Players.
GOB011   Order

Gobble Up, Line Up 3 Gobblets in a row, and Win !  Fun, Strategy, Memory and Surprise are always part of the game.  The junior version has fewer pieces and plays more quickly, for shorter attention spans.  A good way for younger players to learn the game.
Time to Play: 1 to 2 Minutes
Contents:
- 1 Wooden Playing Board,
- 12 Wooden Pieces,
- Quick Play Rules

see also original Goblet  (for Ages 7+)

Sand Castles
$17  Age: 5+  Players: 1-8
FPT-026 Order

A gentle game about helping each other to build Sand Castles by the Beach and cooperating in developing a strategy to save the sand castle from the waves.
A game of strategy.  Includes: 6 x 24" board, pails, shovels, sand castles, waves, sand walls, die, chart.

Round Up Round-Up
$17  Age: 5+  Players: 1-8
FPT-004 Order

The horses have been running wild on the range. Our job is to round up as many as we can and bring them back to the Ranch Corral. Maybe some are in the Box Canyons. Maybe some are grazing along the Trail. As we ride out, we'll have to get some Lassoes and Binoculars and watch out for Falling Rocks! They can block up a Trail and leave a beautiful horse trapped.  Includes: 12 x 12" board, rocks, lassoes, wild horses, binoculars.

 

Granny's House
$17  Age: 5+  Players:
FPT-001 Order

On our journey to Granny's we go through Dark Woods, cross a Stream, need to be very careful passing a Sleepy Bear, etc. We decide what to bring along. Maybe our Dog will help us; maybe a basket of Food; perhaps some Sticks and a Rope. Players will have to use these items to invent ways to deal with whatever Obstacle they meet.  Includes: 12 x 12" board, team mover, die, good things tokens

Hugs and Tickles
$17  Age: 5+  Players: 2-12
FPT-009  Order

Help everyone from Mom and Dad to Granny and Grandpa have a Great Day and not get caught by The Blues. Pass on a hug. Make others laugh with goofy faces. Tell someone what you like about them, dance, sing together, share a joke...  Feel-Good Cards have lots of things to do to chase away The Blues. But watch out for those old Blues; they can sneak up on you very quickly. You can personalize this game's supplies by adding various books and music of your own.  Includes: 12 x 12" board, feel-good cards, neighborhood card, people movers, the blues, dice.

Thank you for visiting SandCastles by the Sea.  Where fairies dance, pirates find treasure, puppets come to life & creativity and inspiration fill the air.

 
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